Game Design Documents


I've got a lot of ideas for games but the thing I don’t have is time to make them all. Here is a collection of Game Design Documents that I’ve built. Some are passion projects that I want to make one day, some are redesigns of existing games, and some are simply quick designs made for fun. Feel free to download the document and peruse the design. If you like any of them, I’ll gladly accept your funding to make it into a full game. 


The Way Of Shadows

The Way of Shadows is a chess-like strategy game where two players are pit against one another in a struggle to prove themself the master assassin. Taking turns, players move their Assassin tokens around the board in an attempt to set up traps, and outmaneuver their opponent.
But not everything is as straightforward as it seems. Pillars cast long shadows across the board and when a token enters the shadowed area it becomes hidden from view. Every four turns the sun token will move to another axis, casting the shadows in a different direction, concealing new tokens and exposing others. Players will need to navigate the changing space while attempting to keep their own Assassin token out of harm's way.

Toute Suite

Tout Suite is a Top Down concierge simulator that focuses on multitasking, and time-management. It combines elements of strategy, coordination, and quick decision-making in order to accomplish a number of tasks. Of course, it’s important to maintain your composure and ensure your guests are relaxed and satisfied.
Tout Suite explores the juxtaposition of the service world that is chaotic and stressful with the backdrop of an island getaway. Players experience the dichotomy of spreading relaxation while experiencing the opposite.

A story-driven, Action Adventure RPG, First Person Shooter set in the TitanFall universe. Players create a character who has entered the Apex Games on a quest of vengeance. Throughout the game Players build their character's skill tree allowing for greater weapon control, movement upgrades and unique abilities. The core gameplay is focused on your character's survival against similarly equipped NPC’s, environmental hazards, large creatures and feared hunters. Fueled by revenge, players must survive three crucibles in order to confront their nemesis.

Batty McFly

A third-person action game where players control a bat flying through a moonlight forest, hunting down delicious insects. Players use echo-location to navigate through the night sky, dodging trees and evading predators. Each time a player eats a bug they earn points and the goal is to earn as many points as possible within the time limit.

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Haven