Your certified guide to
Comedy and Game Design
I worked in comedy production and performance for over a decade but have always had a passion for game design. Recently, I honed this passion into a solid foundation of game design principles. From conceptualization to implementation, I thrive on using long words to turn ideas into captivating gameplay. My goal is to bring a comedic voice to the gaming industry, as I believe that humor has a powerful role in creating memorable gaming moments. I’m here to bring new worlds to life, develop captivating narratives, and to contribute my creative skills to any design team.
About me
sine - Tabletop Roleplaying Game
A Solar-Punk roleplaying game set in a world ravaged by an alien invasion. You are a Catalyst, an enhanced human soldier whose mission is to reclaim Earth from the alien beings known only as the Stock.
writing sample
A few examples taken from the Sine handbook that highlight the worldbuilding and narrative.
Design walkthrough
Click the link below to get a look at the journey I took to design my very own TTRPG.
Adventures Inc
Choose your Own Adventure-er!
A casual puzzle-adventure game where you run a cutthroat talent agency for aspiring heroes in the magic-infused fantasy kingdom of Woodley Hollow.
writing sample
Many, many dialogue trees.
Design walkthrough
Learn how a project for my Game Design course turned into a working prototype.
Haven
Haven is an in-development crafting/survival game where the player must survive with scarce resources and unravel the mystery of the Wither - a plague that has spread across the desolate world.
Narrative Design
Discover the world of Haven. I was in charge of the narrative design and discoverable Lore in the game.